Stacks auras on one tile and puts Lychee Babe there: when she transforms, she keeps the ATK and bonuses she had.
CommunityMediumUpdated Nov 04, 2026Game version 3.0.1027
Overview
Strengths
Strong early (R1 to R4): board ATK 43% above a typical deck.
Strong mid game (R5 to R7): board ATK 26% above a typical deck.
Buildable for free: no paid Battle Pass cards.
With Variants the score goes from 29 to 38.
Weaknesses
Loses to: Apple Sheriff I (area carry), Tomato Twister (grows with every kill) + Sir Rose II, Control: stall the game and win late + Rosen Death, Apple Sheriff II (area carry), Tomato Twister (grows with every kill) + Violet Magus, Tomato Twister (grows with every kill) + Violet Magus.
Relies on Guaca Sage: without it the score drops 29.
The 9 cards and why each one is here
C
29 Β· beats 25% of random decks
The deck as the source plays it.
Approximate score: the simulator doesn't play Lychee Babe like the real game yet. See why
Lychee Babe: turns into a random Minion. The simulator plays the average transformation, but players sell a bad one and try again.
Aura: Increases the ATK of the Minion 1 tile above by 2/4/8/20.
Main piece (β ): the plan revolves around it.
Community tier list, April video (A): With the Variant the bonus turns permanent on Ready and stays even if you sell Cheerbloom. Part of the Orange Bros deck. Without it, low B.
Community tier list, April video (C): Buy it, give instant ATK to the Minion you pick, sell it. With lots of Sun to cycle it adds up (seen in Orange Bros). Don't ignore it.
Don't have it? Use Headless Jack (score +9.0)
Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.
Aura: Increases the ATK of adjacent Minions by a total of +8/16/32/96 (adjacent Minions get an equal share of the ATK bonus).
Main piece (β ): the plan revolves around it.
Community tier list, April video (C): An ATK aura for neighbors, good early, but it works alone and no deck revolves around it. The Variant is more interesting.
Aura: Increases Lady Tulip's ATK by +2/4/8/32 for each Suncoin you have spent this round.
Core piece of the plan: Spending economy: Lady Tulip.
Community tier list, April video (B): Win condition of the spend-Sun deck, with pressure in rounds 7 to 9. Without the Variant the buff is huge but temporary; with it, smaller and permanent. Swings a lot with the weekly Blessing.
Deploy: Temp increases the selected Minion's ATK by 50.
Community tier list, April video (C): A big buff, but only for one round, and it takes a cost 8 slot. Might fit the Orange Bros deck.
Don't have it? Use Pumpkin King (score +14.0)
Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.
How to play the match
Leeky Beats I in the top-right corner and Cheerbloom in the bottom-right corner. Guaca Sage in the top middle, next to Leeky, and Lychee Babe in the middle right, between Leeky and Cheerbloom, so she has as much ATK as possible when she transforms. Math Melon goes on Guaca Sage and Alchemush on Lychee Babe. Berrinetta helps Guaca Sage manage the front line.
Round by round (simulator pilot)
What the deck builder's simulated player bought and the ATK on the board, against a typical deck. Use it as a reference: the shop changes every match.
R1
Buys: Guaca Sage, Leeky Beats I
11
33ATK Β· typical deck 31
R2
Buys: Guaca Sage Γ3
31
100ATK Β· typical deck 71
R3
Buys: Leeky Beats I, Cheerbloom Γ2
3211
162ATK Β· typical deck 109
R4
Buys: Cheerbloom Γ2, Leeky Beats I
3321
231ATK Β· typical deck 157
R5
Buys: Leeky Beats I, Berrinetta, Cheerbloom
332211
292ATK Β· typical deck 209
R6
Buys: Alchemush, Berrinetta
333111
441ATK Β· typical deck 299
R7
Buys: Leeky Beats I Γ2, Berrinetta
333111111
389ATK Β· typical deck 381
R8
Buys: Guaca Sage Γ4, Cheerbloom
3333221
474ATK Β· typical deck 467
R9
Buys: Alchemush, Lady Tulip
33332211
674ATK Β· typical deck 558
Card leveling order
How much the deck's score rises with each card at level 10 (the rest at 8), against the same benchmark. Level from top to bottom. Gold: the game's official level table.
Leeky Beats I+14.0 score3,600 Gold from 8 to 10
Cheerbloom+11.0 score3,600 Gold from 8 to 10
Guaca Sage+9.0 score11,000 Gold from 8 to 10
Berrinetta+9.0 score6,000 Gold from 8 to 10
Lady Tulip+9.0 score6,000 Gold from 8 to 10
Lychee Babeno score gain11,000 Gold from 8 to 10
Math Melonno score gain6,000 Gold from 8 to 10
Muscle Melonno score gain6,000 Gold from 8 to 10
Alchemushno score gain6,000 Gold from 8 to 10
Each card's skill steps up at levels 7 and 10. Focus materials on your deck's cards instead of spreading them. Every level of any card also adds Power Bonus to the whole account.
Official cost of each level (Gold and copies)
Rare
Lv 2
50
Γ2
Lv 3
100
Γ5
Lv 4
150
Γ10
Lv 5
300
Γ25
Lv 6
500
Γ50
Lv 7
800
Γ100
Lv 8
1,200
Γ200
Lv 9
1,600
Γ350
Lv 10
2,000
Γ600
Lv 11
4,000
Γ900
Lv 12
7,000
Γ1200
Epic
Lv 5
500
Γ2
Lv 6
800
Γ4
Lv 7
1,200
Γ8
Lv 8
1,600
Γ14
Lv 9
2,000
Γ25
Lv 10
4,000
Γ40
Lv 11
7,000
Γ60
Lv 12
11,000
Γ75
Legendary
Lv 8
2,000
Γ1
Lv 9
4,000
Γ2
Lv 10
7,000
Γ4
Lv 11
11,000
Γ5
Lv 12
16,000
Γ6
Variants worth getting
Cheerbloom I instead of Cheerbloom: score +19.0Obtainable in the Variant Recruit feature.
Guaca Sage I instead of Guaca Sage: score +9.0Obtained from the Club Shop.
Alchemush I instead of Alchemush: score +9.0Obtainable in the Variant Recruit feature.
Against the strong decks
Loses Apple Sheriff I (area carry) Β· R8Loses Tomato Twister (grows with every kill) + Sir Rose II Β· R5Loses Control: stall the game and win late + Rosen Death Β· R7Loses Apple Sheriff II (area carry) Β· R7Loses Tomato Twister (grows with every kill) + Violet Magus Β· R7Loses Tomato Twister (grows with every kill) + Violet Magus Β· R7
Questions
Which card should I level first?
Leeky Beats I: taking it to level 10 raises the score by 14.0, more than any other card in the deck.
Can I play it without spending money?
Yes, with the Starter version (score 24, beats 19% of random decks).
Is it worth chasing a Variant?
The best is Cheerbloom I instead of Cheerbloom: +19.0 score. Variants come from Rumble Chess and Variant Recruit (unlocked at 700 Trophies).
What if I don't have Guaca Sage?
Use Turnipette instead (score +19.0). It's the card that matters most: without it the score drops 29.0.
Source and changelog
Community
Deck by JitteryKennon (a player around 3,300 trophies) on the official Discord, #deck-building channel, Oct 6, 2026, with his explanation. I have not played this deck in a match yet; the score comes from the deck builder's simulator.
Deck builder scores at level 8 (1,000 to 2,199 Trophies), from simulated matches that run until a Captain dies, as in the game. Opponents: 150 random decks and the 6 meta decks the builder generated itself. The fight was calibrated on Oct 10 with my own real matches.
Oct 06, 2026: guide rebuilt in the new format (versions, round by round, leveling order, Variants and matchups), with the recalibrated deck builder and APK 2.0.1021 numbers.