Built around Lychee Babe I, which turns into a Minion from the enemy field and keeps every Temp and Aura bonus. It depends heavily on the opponent's deck and on luck.
CommunityHardUpdated Nov 04, 2026Game version 3.0.1027
Overview
Strengths
Buildable for free: no paid Battle Pass cards.
With Variants the score goes from 38 to 62.
Weaknesses
Weak late (R8 to R10): board ATK 16% below a typical deck.
Loses to: Apple Sheriff I (area carry), Tomato Twister (grows with every kill) + Sir Rose II, Control: stall the game and win late + Rosen Death, Apple Sheriff II (area carry), Tomato Twister (grows with every kill) + Violet Magus, Tomato Twister (grows with every kill) + Violet Magus.
Relies on Apple Sheriff: without it the score drops 38.
The 9 cards and why each one is here
C
38 Β· beats 43% of random decks
The deck as the source plays it.
Approximate score: the simulator doesn't play bebe-lichia-variante-1 like the real game yet. See why
bebe-lichia-variante-1: turns into an enemy Minion. The simulator copies its attack, but not its skill.
Aura: Increases the ATK of the Minion 1 tile above by 2/4/8/20.
Main piece (β ): the plan revolves around it.
Community tier list, April video (A): With the Variant the bonus turns permanent on Ready and stays even if you sell Cheerbloom. Part of the Orange Bros deck. Without it, low B.
Attacks 6/7/8/15 enemies at once, dealing 40% damage.
Community tier list, April video (S): With Variant II it attacks again on every kill and clears the wave alone. Without it (A): good early damage, hits many enemies, breaks shields.
On purchase: Refreshes the Shop with 1 8-Cost Minions and increases their cost by +2.
Community tier list, April video (A): On buy, refreshes the Shop with cost 8 cards, the strongest in the game. Under some Blessings it even beats Headless Jack.
Don't have it? Use Orange Bros (score +5.0)
Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.
Aura: Increases the ATK of adjacent Minions by a total of +8/16/32/96 (adjacent Minions get an equal share of the ATK bonus).
Main piece (β ): the plan revolves around it.
Community tier list, April video (C): An ATK aura for neighbors, good early, but it works alone and no deck revolves around it. The Variant is more interesting.
Aura: Increases Lady Tulip's ATK by +2/4/8/32 for each Suncoin you have spent this round.
Main piece (β ): the plan revolves around it.
Core piece of the plan: Spending economy: Lady Tulip.
Community tier list, April video (B): Win condition of the spend-Sun deck, with pressure in rounds 7 to 9. Without the Variant the buff is huge but temporary; with it, smaller and permanent. Swings a lot with the weekly Blessing.
Ready: Summons 1 random 3 or 5-Cost Minions of the same β rank. They inherit 35%/35%/35%/105% of Sunny Banker's ATK.
Community tier list, April video (C): Summons random cost 3 or 5 cards; rarely rolls something that changes the match.
Don't have it? Use Pumpkin King (score +5.0)
Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.
How to play the match
Leeky Beats I in one of the top corners (he usually uses both) and Cheerbloom right below a tile next to Leeky, so both buff the same tile. Lychee Babe I goes on that tile: she gets both buffs and, when she transforms, keeps the ATK she had and still gets the aura. The deck refreshes the Shop a lot and drops many Lychee Babes, hence Lady Tulip. Apple Sheriff manages the front line and deals damage until you land a good roll. Alchemush also works on the Lychee, since she keeps Temp boosts. Swap Sunny Banker for Muscle Melon on Boss rounds, or for Floral Friar if you want more boosts, since you'll promote a lot. If your opponent has a weak lineup, so will you.
Round by round (simulator pilot)
What the deck builder's simulated player bought and the ATK on the board, against a typical deck. Use it as a reference: the shop changes every match.
R1
Buys: Apple Sheriff, Leeky Beats I
11
34ATK Β· typical deck 31
R2
Buys: Leeky Beats I, Cheerbloom
1111
72ATK Β· typical deck 71
R3
Buys: Leeky Beats I Γ2
111111
122ATK Β· typical deck 109
R4
Buys: Cheerbloom Γ3, Apple Sheriff
321111
170ATK Β· typical deck 157
R5
Buys: Apple Sheriff Γ2, Cheerbloom Γ2
33111111
214ATK Β· typical deck 209
R6
Buys: Lady Tulip, Leeky Beats I
332111111
297ATK Β· typical deck 299
R7
Buys: Leeky Beats I, Alchemush, Apple Sheriff
333111111
410ATK Β· typical deck 381
R8
Buys: Apple Sheriff Γ3, Leeky Beats I
33332111
373ATK Β· typical deck 467
R9
Buys: Lady Tulip, Leeky Beats I, Cheerbloom
3333322
484ATK Β· typical deck 558
Card leveling order
How much the deck's score rises with each card at level 10 (the rest at 8), against the same benchmark. Level from top to bottom. Gold: the game's official level table.
Leeky Beats I+5.0 score3,600 Gold from 8 to 10
Lychee Babe Ino score gain11,000 Gold from 8 to 10
Cheerbloomno score gain3,600 Gold from 8 to 10
Apple Sheriffno score gain3,600 Gold from 8 to 10
Carrot Brokerno score gain6,000 Gold from 8 to 10
Grape Gatsbyno score gain11,000 Gold from 8 to 10
Lady Tulipno score gain6,000 Gold from 8 to 10
Alchemushno score gain6,000 Gold from 8 to 10
Sunny Bankerno score gain6,000 Gold from 8 to 10
Each card's skill steps up at levels 7 and 10. Focus materials on your deck's cards instead of spreading them. Every level of any card also adds Power Bonus to the whole account.
Official cost of each level (Gold and copies)
Rare
Lv 2
50
Γ2
Lv 3
100
Γ5
Lv 4
150
Γ10
Lv 5
300
Γ25
Lv 6
500
Γ50
Lv 7
800
Γ100
Lv 8
1,200
Γ200
Lv 9
1,600
Γ350
Lv 10
2,000
Γ600
Lv 11
4,000
Γ900
Lv 12
7,000
Γ1200
Epic
Lv 5
500
Γ2
Lv 6
800
Γ4
Lv 7
1,200
Γ8
Lv 8
1,600
Γ14
Lv 9
2,000
Γ25
Lv 10
4,000
Γ40
Lv 11
7,000
Γ60
Lv 12
11,000
Γ75
Legendary
Lv 8
2,000
Γ1
Lv 9
4,000
Γ2
Lv 10
7,000
Γ4
Lv 11
11,000
Γ5
Lv 12
16,000
Γ6
Variants worth getting
Cheerbloom I instead of Cheerbloom: score +5.0Obtainable in the Variant Recruit feature.
Apple Sheriff II instead of Apple Sheriff: score +5.0Obtainable in the Variant Recruit feature.
Against the strong decks
Loses Apple Sheriff I (area carry) Β· R6Loses Tomato Twister (grows with every kill) + Sir Rose II Β· R6Loses Control: stall the game and win late + Rosen Death Β· R7Loses Apple Sheriff II (area carry) Β· R6Loses Tomato Twister (grows with every kill) + Violet Magus Β· R6Loses Tomato Twister (grows with every kill) + Violet Magus Β· R6
Questions
Which card should I level first?
Leeky Beats I: taking it to level 10 raises the score by 5.0, more than any other card in the deck.
Can I play it without spending money?
Yes, with the Starter version (score 19, beats 18% of random decks).
Is it worth chasing a Variant?
The best is Cheerbloom I instead of Cheerbloom: +5.0 score. Variants come from Rumble Chess and Variant Recruit (unlocked at 700 Trophies).
What if I don't have Apple Sheriff?
Use Turnipette instead (score -5.0). It's the card that matters most: without it the score drops 38.0.
Source and changelog
Community
Deck by JitteryKennon (a player around 3,300 trophies) on the official Discord, #deck-building channel, Oct 7, 2026, with his explanation. I have not played this deck in a match yet; the score comes from the deck builder's simulator.
Deck builder scores at level 8 (1,000 to 2,199 Trophies), from simulated matches that run until a Captain dies, as in the game. Opponents: 150 random decks and the 6 meta decks the builder generated itself. The fight was calibrated on Oct 10 with my own real matches.
Oct 06, 2026: guide rebuilt in the new format (versions, round by round, leveling order, Variants and matchups), with the recalibrated deck builder and APK 2.0.1021 numbers.