Note from Nov 3, 2026: the Sea Rebel season ended on Oct 27, and the Blessings on this page are gone from the game.
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Note from Nov 3, 2026: the Sea Rebel season ended on Oct 27, and the Blessings on this page are gone from the game. Trick or Bleed replaced them with Astral Blessings, and this week's are in Week of Nov 3: Blessings, Temple Ruins and Mister Hiss.
The Season Blessing is an extra effect that applies to matches while it's active. In the creator videos the wiki followed in October, it changes from one week to the next, and each change shifts which deck is strongest. The Sept 29 patch added four new Blessings. Below: each one's text, who benefits and what we tested in the simulator.
IF YOU'RE JUST STARTING
Details and source
Before your first match of the week, read the active Blessing. It doesn't require any card, but three of the four new ones only do something if a specific card is in your deck. If this week's Blessing doesn't match your deck, play as usual: it won't hurt you. If it does, swapping one or two cards to use it is worth it. The deck builder helps you plan the swap, and the Sun economy guide explains why a Blessing that hands out Sun or free promotions matters so much.
EXTRAORDINARY MAGIC
- Only useful if you play Chuckleberry. Its clones become copies of your cost-3 and cost-5 cards, so the deck needs good cards at those costs.
- In the clone phase (empty board), three or four 18-ATK Chuckleberries turn into three or four Minions from your deck. In the buff phase (full board) there are no clones on the field, and the Blessing only catches the original Chuckleberry.
- We don't know yet whether the transformed Minion stays in later rounds.
Details and source
Official text: Ready: turns every Chuckleberry on the field into a random cost-3 or cost-5 Minion from your deck.
SWELLING
- Thornmelon's blast is a percentage of its ATK, so it goes up 25% too. Back then, a level-7 3β Thornmelon went from 180 to 225 damage per blast on each enemy. With the Oct 27 numbers (280% at 3β ), that would be 202 and 252.
- Thornmelon still lost 60% of its ATK on every blast (45% since Oct 27), and the 25% applies to whatever ATK is left. The real gain sits in the first blast of each fight. The Thornmelon guide has the full sequence.
Details and source
Official text: Ready: +25% ATK to Thornmelons on the field.
EQUAL PROMOTION
- cards that react to promotion: Sister Cherry (+1/2/4 ATK to the others on each promotion), Floral Friar (4 Minions gain ATK), Dr. Kraut, Peanut Page, Prof. Nutter and Bombercarrot. The promotion deck guide shows the order;
- cards whose value is in their β rather than the purchase, like Dragon Hoarder: Aura, +4/8/16 ATK for every 5 Suncoins you hold. If the Blessing raises its β for free, you can stop buying and bank Sun.
Details and source
Announcement text: at the end of each round, promotes your lowest-rank Minions by 1β . In game, in the October videos, the text reads "at the start of each round, promotes one of your lowest-rank Minions by one star".
This is the Blessing that moves Ranked the most. A free promotion every round feeds two deck families:
FOR TOP PLAYERS: THE DRAGON TEST
- "Build around" Dragon Hoarder, no Blessing: score 57.
- The same with Equal Promotion turned on: score 91.
- The deck from the video (Dragon Hoarder, Lady Tulip, Cashew Sage, Joe Tycoon, Bardcore Onion, Sunkeeper, Coco Coinhog, Sharp Sentry and Spudchant) with the Coco Coinhog Badge: score 95.
- Stopping purchases in round 6 or 7 gave the same score. Stopping in round 5 dropped it to 86.
Details and source
Creator Venom (around 3,500 trophies, free to play) showed the combo with this Blessing on video: a board full of Dragon Hoarders, the Coco Coinhog Badge (Ready: +1 Suncoin for every 5 you hold, up to 2) and no purchases late in the match, just passing the turn to bank Sun. In the video his units reach 21 thousand HP.
The wiki repeated the test in the simulator on Oct 21:
On the simulator tier list, which doesn't count Blessings, Dragon Hoarder sits in tier C (score 42.6, in 1 of 34 strong decks). The gap between 57 and 91 is how big one Blessing is. The wiki's deck builder leaves the Blessing out of the score because it changes every week, so the deck of the week can look weak there.
STRAW FIRE
Official text: at the start of each round, 1 Fatelia appears on your field. Fatelia has 10 ATK, attacks the Front Line and reads: Sell: gains the Fated Gift of round 4/7/10 if it is 1/2/3β .
- Sold at 1β : you get round 4's Gift.
- Merged 2 and sold at 2β : round 7's.
- Reached 3β and sold: round 10's.
It takes up a tile at the start of the round. That hurts decks that need free tiles (Cabby Trainer, Gourmand Baker, Hogsteen) and fits decks that want a full board, like Chuckleberry in buff mode. The math for each Gift is in the Fated Gifts guide.
ANOTHER BLESSING SEEN ON VIDEO
Creator NoControl played a week with the Blessing "all Minions are set to two stars when placed on the field". With it, Cabby Trainer's pups enter at 2β , which counts as a promotion, and his deck (Cabby Trainer, Dr. Kraut, Peanut Page, Floral Friar, Chomper, Hogsteen, Tomato Twister and Shamaness) had Dr. Kraut dealing 500 damage in round 4 and 1,000 in round 5. Same pattern as the Dragon: the Blessing decides which package breaks the week.
QUICK SUMMARY
- Extraordinary Magic: only with Chuckleberry. Build the deck with good cost-3 and cost-5 cards.
- Swelling: only with Thornmelon, and the gain stays in the first blast.
- Equal Promotion: the strongest. Dragon Hoarder or a promotion deck.
- Straw Fire: extra Fated Gifts. Bad for summon decks.
SOURCES
Blessing texts: official patch notice, Sept 29, 2026. In-game text and decks: videos by creators Venom and NoControl (October 2026, "community" confidence). Tests: simulator, Oct 21, 2026. Tiers: simulator tier list, Oct 21, 2026. The rest is my analysis from the card texts. Blessing names in English are translated from the Portuguese announcement.
