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Deck guide

Violet Magus + Prof. Nutter (JitteryKennon)

The deck he uses to explain his Engine, DPS Kit and Support method. Violet Magus fires an extra missile for each Minion on the field with her ★ rank.

CommunityHardUpdated Nov 04, 2026Game version 3.0.1027

Overview

Strengths

  • With Variants the score goes from 43 to 52.

Weaknesses

  • Loses to: Apple Sheriff I (area carry), Tomato Twister (grows with every kill) + Sir Rose II, Control: stall the game and win late + Rosen Death, Apple Sheriff II (area carry), Tomato Twister (grows with every kill) + Violet Magus, Tomato Twister (grows with every kill) + Violet Magus.
  • Uses a paid card: Chuckleberry.

The 9 cards and why each one is here

B
43 · beats 73% of random decks

The deck as the source plays it.

Score is close: the simulator estimates one detail of Chuckleberry. See why
  • Chuckleberry: the simulator uses the clones mostly as bodies. Players buy it last, with a full board and buffed in the Shop, and the simulator doesn't do that yet.
HogsteenCost 3 ·
Without it the score barely changes

Ready: Summons 2/2/2/4 1/2/3★ Temp Steenhogs that inherit 25% ATK.

  • Main piece (★): the plan revolves around it.
  • Community tier list, April video (B): Summons stronger boars with each star and feeds Chomper. In PvP it's locked into that deck.

Don't have it? Use Jack-o'-Licks (score 0.0)

Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.

Without it the score drops 5.0

Attacks 6/7/8/15 enemies at once, dealing 40% damage.

  • Community tier list, April video (S): With Variant II it attacks again on every kill and clears the wave alone. Without it (A): good early damage, hits many enemies, breaks shields.

Don't have it? Use Seed Peon (score +9.0)

Owned by default.

Without it the score barely changes

Ready: Increases this Minion's ATK by 2/4/8/20.

  • Community tier list, April video (B): Comfortable early game: gains ATK by itself every Ready. Doesn't carry the late game against Tomato Twister, Orange Bros or Headless Jack.

Don't have it? Use Seed Peon (score +9.0)

Obtained by purchasing packs.

Violet MagusCost 5 ·
Without it the score barely changes

Magic (4 sec): Launches 1/3/6/12 magic missiles at random enemies, dealing 50%/60%/70% of ATK as damage. Launches 1/1/1/3 extra missiles for each Minion with the same ★ rank as this Minion on the field.

  • Main piece (★): the plan revolves around it.
  • Tier list (B, the wiki's rating): Doesn't attack: every 4 s it fires 1/3/6 missiles at random enemies, each dealing 50% of its ATK, plus 1 missile per Minion of yours with the same ★. The many hits break Shields (good against the snail Boss). It doesn't grow on its own and, per the community, doesn't get Bardcore Onion's speed. Since version 2.0.1021 it comes from Harvest Pots.

Don't have it? Use Leafy Trap (score +5.0)

Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.

Prof. NutterCost 5 ·
Without it the score barely changes

This Minion gains 1/2/4/12 Research when another Minion is promoted. Ready: 200% of this Minion's Research is Temp distributed evenly to all other Minions in the same column as ATK.

  • Main piece (★): the plan revolves around it.
  • Tier list (B, the wiki's rating): Collects Research on every promotion of another Minion and, on Ready, spreads double that as Temp ATK among the Minions in its column. A Promotion deck piece (with Princeling and Dr. Kraut); outside it, it does almost nothing. TreyEx puts it in S; here it's B, like the other pieces that only work in one deck.

Don't have it? Use Gourmand Baker (score +19.0)

Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.

Math MelonCost 5 ·
Without it the score barely changes

Deploy: Increases the selected Minion's ATK by 6.

  • Main piece (★): the plan revolves around it.
  • Community tier list, April video (C): Buy it, give instant ATK to the Minion you pick, sell it. With lots of Sun to cycle it adds up (seen in Orange Bros). Don't ignore it.

Don't have it? Use Azure Astrologer (score +14.0)

Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.

ShamanessCost 8
Without it the score barely changes

Ready: Increases the ATK of other Minions by +2/4/8/32 (only 1 of each duplicate). Instead grants ATK +4/8/16/64 if there are no duplicates on the field.

  • Core piece of the plan: Shamaness (buffs the whole board, unique cards).
  • Community tier list, April video (A): Buffs the whole board every round, doubled with no repeated copies on the board. An easy A by usage; ranked behind the attackers because it's a support.

Don't have it? Use Pumpkin King (score +9.0)

Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.

Without it the score barely changes

Ready: Increases the ATK of Minions in the Shop by +2/4/8/32–3/6/12/48.

  • Tier list (A, the wiki's rating): Ready: Shop Minions gain ATK, and the bonus stays on them and stacks round after round. Everything you buy later arrives stronger. The official news video (Sep 29) says to use it with Chuckleberry. Other lists put it at the top (elpisoul SS, TreyEx S); in the deck builder it scores lower, so the A comes from the mechanic and those lists.

Don't have it? Use Tree of Light (score +5.0)

Can be obtained from Harvest Pots, Recruitment, and the U-Pick Farm.

ChuckleberryCost 8 · paid Battle Pass
Without it the score barely changes

Deploy: Creates 3 clones of this Minion. For each summon, if there are no empty tiles, grants 1 Minion part of Chuckleberry's ATK instead.

  • Tier list (S, the wiki's rating): Deploy: creates 3 clones of itself. Each clone that doesn't fit becomes ATK on another of your Minions (100% of its ATK from level 9). On a full board it's the biggest buff from one purchase: in my math it beats Gourmand Baker at every level, and it's top 3 among cost 8 cards in the deck builder's simulated tier.

Don't have it? Use Tomato Twister (score +5.0)

Obtained by purchasing the Battle Pass.

How to play the match

Engine: Violet Magus (main damage), Prof. Nutter, Hogsteen and Math Melon. Prof. Nutter's Research turns into ATK for the Magus, Hogsteen's hogs keep her missile count steady, and Math Melon goes on the Magus. DPS Kit: the Magus, Apple Sheriff (softens front units), Turnipette (holds the front) and Hogsteen, whose hogs attack every 2 s against the Magus's 4 s. Support: Shamaness, Chili Chef, Chuckleberry, Prof. Nutter and Math Melon. Match Hogsteen's ★ to the Magus's and only promote the Magus or the field if it gains missiles or loses just 1. Shamaness needs a field with no duplicates, and that includes the hogs and a second Shamaness.

Round by round (simulator pilot)

What the deck builder's simulated player bought and the ATK on the board, against a typical deck. Use it as a reference: the shop changes every match.

  1. R1

    Buys: Violet Magus, Turnipette

    11
    31ATK · typical deck 31
  2. R2

    Buys: Turnipette ×3

    11111
    71ATK · typical deck 71
  3. R3

    Buys: Violet Magus, Hogsteen ×2

    2111111
    124ATK · typical deck 109
  4. R4

    Buys: Hogsteen ×3, Turnipette

    322211
    183ATK · typical deck 157
  5. R5

    Buys: Violet Magus ×2

    33311
    234ATK · typical deck 209
  6. R6

    Buys: Chuckleberry, Turnipette ×2

    3333211
    338ATK · typical deck 299
  7. R7

    Buys: Turnipette, Violet Magus ×2

    3333321
    404ATK · typical deck 381
  8. R8

    Buys: Math Melon ×3

    33333221
    460ATK · typical deck 467
  9. R9

    Buys: Chuckleberry, Violet Magus ×2

    3333332
    550ATK · typical deck 558

Card leveling order

How much the deck's score rises with each card at level 10 (the rest at 8), against the same benchmark. Level from top to bottom. Gold: the game's official level table.

  1. Violet Magus+24.0 score11,000 Gold from 8 to 10
  2. Turnipette+19.0 score11,000 Gold from 8 to 10
  3. Math Melon+17.0 score6,000 Gold from 8 to 10
  4. Hogsteen+14.0 score11,000 Gold from 8 to 10
  5. Chuckleberry+14.0 score11,000 Gold from 8 to 10
  6. Apple Sheriff+5.0 score3,600 Gold from 8 to 10
  7. Shamaness+5.0 score11,000 Gold from 8 to 10
  8. Prof. Nutterno score gain11,000 Gold from 8 to 10
  9. Chili Chefno score gain11,000 Gold from 8 to 10

Each card's skill steps up at levels 7 and 10. Focus materials on your deck's cards instead of spreading them. Every level of any card also adds Power Bonus to the whole account.

Official cost of each level (Gold and copies)
Rare
Lv 250 ×2
Lv 3100 ×5
Lv 4150 ×10
Lv 5300 ×25
Lv 6500 ×50
Lv 7800 ×100
Lv 81,200 ×200
Lv 91,600 ×350
Lv 102,000 ×600
Lv 114,000 ×900
Lv 127,000 ×1200
Epic
Lv 5500 ×2
Lv 6800 ×4
Lv 71,200 ×8
Lv 81,600 ×14
Lv 92,000 ×25
Lv 104,000 ×40
Lv 117,000 ×60
Lv 1211,000 ×75
Legendary
Lv 82,000 ×1
Lv 94,000 ×2
Lv 107,000 ×4
Lv 1111,000 ×5
Lv 1216,000 ×6

Variants worth getting

  • Apple Sheriff II instead of Apple Sheriff: score +9.0Obtainable in the Variant Recruit feature.

Against the strong decks

Loses Apple Sheriff I (area carry) · R8Loses Tomato Twister (grows with every kill) + Sir Rose II · R8Loses Control: stall the game and win late + Rosen Death · R7Loses Apple Sheriff II (area carry) · R8Loses Tomato Twister (grows with every kill) + Violet Magus · R8Loses Tomato Twister (grows with every kill) + Violet Magus · R8

Questions

Which card should I level first?

Violet Magus: taking it to level 10 raises the score by 24.0, more than any other card in the deck.

Can I play it without spending money?

Yes, with the Starter version (score 48, beats 89% of random decks).

Is it worth chasing a Variant?

The best is Apple Sheriff II instead of Apple Sheriff: +9.0 score. Variants come from Rumble Chess and Variant Recruit (unlocked at 700 Trophies).

What if I don't have Apple Sheriff?

Use Seed Peon instead (score +9.0). It's the card that matters most: without it the score drops 5.0.

Source and changelog

Community

Deck by JitteryKennon (a player around 3,300 trophies) on the official Discord, #deck-building channel, Oct 5, 2026, with his explanation. I have not played this deck in a match yet; the score comes from the deck builder's simulator.

Deck builder scores at level 8 (1,000 to 2,199 Trophies), from simulated matches that run until a Captain dies, as in the game. Opponents: 150 random decks and the 6 meta decks the builder generated itself. The fight was calibrated on Oct 10 with my own real matches.

  • Oct 06, 2026: guide rebuilt in the new format (versions, round by round, leveling order, Variants and matchups), with the recalibrated deck builder and APK 2.0.1021 numbers.
  • Oct 09, 2026: deck added to the wiki.