officialEvery number on this page comes from the game's own tables (version 2.0.1021.0). The game can change values from the server without a new version, so treat this as a reference and double-check if something looks different in a match.
Ranks, trophies and Captain HP
officialThe Captain's base HP grows with your rank: it starts at 50 and gains 5 per rank, up to 150 at Bronze League. It stops growing after that. The range decides which shop, timer and boss table your matches use.
| Rank | Trophies | Range | Base HP |
|---|
| Tier 1 Captain | 0 | 1 | 50 |
| Tier 2 Captain | 40 | 1 | 55 |
| Tier 3 Captain | 100 | 2 | 60 |
| Tier 4 Captain | 150 | 2 | 65 |
| Tier 5 Captain | 200 | 3 | 70 |
| Tier 6 Captain | 300 | 3 | 75 |
| Tier 7 Captain | 400 | 3 | 80 |
| Tier 8 Captain | 550 | 3 | 85 |
| Tier 9 Captain | 700 | 3 | 90 |
| Tier 10 Captain | 850 | 3 | 95 |
| Tier 11 Captain | 1,000 | 4 | 100 |
| Tier 12 Captain | 1,200 | 4 | 105 |
| Tier 13 Captain | 1,400 | 4 | 110 |
| Tier 14 Captain | 1,600 | 5 | 115 |
| Tier 15 Captain | 1,800 | 5 | 120 |
| Tier 16 Captain | 2,000 | 5 | 125 |
| Tier 17 Captain | 2,200 | 6 | 130 |
| Tier 18 Captain | 2,400 | 6 | 135 |
| Tier 19 Captain | 2,600 | 6 | 140 |
| Tier 20 Captain | 2,800 | 6 | 145 |
| League | Trophies |
|---|
| Bronze League | 3,000 |
| Bronze League +1 | 3,200 |
| Bronze League +2 | 3,400 |
| Silver League | 3,600 |
| Silver League +1 | 3,800 |
| Silver League +2 | 4,000 |
| Gold League | 4,200 |
| Gold League +1 | 4,400 |
| Gold League +2 | 4,600 |
| Platinum League | 4,800 |
| Platinum League +1 | 5,000 |
| Platinum League +2 | 5,200 |
| Diamond League | 5,400 |
| Diamond League +1 | 5,600 |
| Diamond League +2 | 5,800 |
| Legendary League | 6,000 |
In the Leagues base HP stays at 150 and the range is always 6. The game also has a table of extra HP per Captain Level (+20 at Lv 2 up to +118 at Lv 51). I haven't confirmed yet whether it adds up in Ranked.
Sun per round
officialSuncoins you get at the start of each round. It's the same in every range, and what you don't spend carries over. How to spend Sun
| Round | Sun | Total Sun |
|---|
| R1 | 10 | 10 |
| R2 | 10 | 20 |
| R3 | 10 | 30 |
| R4 | 12 | 42 |
| R5 | 12 | 54 |
| R6 | 12 | 66 |
| R7 | 15 | 81 |
| R8 | 15 | 96 |
| R9 | 15 | 111 |
| R10 | 15 | 126 |
Shop cost odds
officialChance (%) of each shop card being cost 3 / 5 / 8. Ranges 3 to 6 share the same table. Shop guide
| Round | Range 1 | Range 2 | Ranges 3-6 |
|---|
| R1 | 70 / 30 / 0 | 70 / 30 / 0 | 70 / 30 / 0 |
| R2 | 65 / 32 / 3 | 66 / 32 / 2 | 67 / 32 / 1 |
| R3 | 62 / 34 / 4 | 63 / 34 / 3 | 64 / 34 / 2 |
| R4 | 59 / 36 / 5 | 60 / 36 / 4 | 61 / 36 / 3 |
| R5 | 56 / 38 / 6 | 57 / 38 / 5 | 58 / 38 / 4 |
| R6 | 52 / 40 / 8 | 54 / 40 / 6 | 55 / 40 / 5 |
| R7 | 51 / 40 / 9 | 53 / 40 / 7 | 54 / 40 / 6 |
| R8 | 51 / 40 / 9 | 52 / 40 / 8 | 53 / 40 / 7 |
| R9+ | 50 / 40 / 10 | 51 / 40 / 9 | 52 / 40 / 8 |
Enemy HP per round
officialMultiplier on the HP of enemy waves, the same in every range. After R10 it shoots up: 15.0Γ on R11 and 200.0Γ on R15.
| Round | Enemy HP |
|---|
| R1 | 2.0Γ |
| R2 | 2.1Γ |
| R3 | 2.3Γ |
| R4 | 2.6Γ |
| R5 | 3.0Γ |
| R6 | 3.5Γ |
| R7 | 4.1Γ |
| R8 | 4.8Γ |
| R9 | 6.0Γ |
| R10 | 8.5Γ |
| R11 | 15.0Γ |
| R12 | 25.0Γ |
| R13 | 50.0Γ |
| R14 | 100.0Γ |
| R15 | 200.0Γ |
Boss and shop timer by range
officialThe boss comes on rounds 3, 6, 9, 12 and 15. When it shows up it absorbs Rush Squad units to gain HP: the column says how much of their HP goes to the boss. Boss rounds guide
| Range | Trophies | Boss absorbs R1-3 / R4-6 / R7+ | Shop R1 / R2 / R3 / R4 (s) |
|---|
| 1 | 0 to 99 | 50% / 50% / 50% | 90 / 100 / 110 / 120 |
| 2 | 100 to 199 | 50% / 50% / 50% | 90 / 65 / 70 / 75 |
| 3 | 200 to 999 | 50% / 60% / 70% | 60 / 45 / 45 / 60 |
| 4 | 1,000 to 1,599 | 50% / 65% / 80% | 60 / 45 / 45 / 60 |
| 5 | 1,600 to 2,199 | 50% / 75% / 100% | 60 / 45 / 45 / 60 |
| 6 | 2,200+ | 50% / 75% / 100% | 60 / 60 / 60 / 60 |
Cost of each card level
officialGold and copies to take the card to that level, and the Power Bonus the card adds to your account at that level. Power Bonus raises the damage of all your Minions and the HP of your Rush Squad units (in-game text).
Rare
| Level | Gold | Copies | Total Gold | Power Bonus |
|---|
| 1 | starting | | 0 | 0% |
| 2 | 50 | 2 | 50 | 1% |
| 3 | 100 | 5 | 150 | 1% |
| 4 | 150 | 10 | 300 | 1% |
| 5 | 300 | 25 | 600 | 2% |
| 6 | 500 | 50 | 1,100 | 2% |
| 7 | 800 | 100 | 1,900 | 3% |
| 8 | 1,200 | 200 | 3,100 | 3% |
| 9 | 1,600 | 350 | 4,700 | 4% |
| 10 | 2,000 | 600 | 6,700 | 5% |
| 11 | 4,000 | 900 | 10,700 | 6% |
| 12 | 7,000 | 1200 | 17,700 | 7% |
Epic
| Level | Gold | Copies | Total Gold | Power Bonus |
|---|
| 4 | starting | | 0 | 1% |
| 5 | 500 | 2 | 500 | 1% |
| 6 | 800 | 4 | 1,300 | 2% |
| 7 | 1,200 | 8 | 2,500 | 3% |
| 8 | 1,600 | 14 | 4,100 | 4% |
| 9 | 2,000 | 25 | 6,100 | 5% |
| 10 | 4,000 | 40 | 10,100 | 6% |
| 11 | 7,000 | 60 | 17,100 | 7% |
| 12 | 11,000 | 75 | 28,100 | 8% |
Legendary
| Level | Gold | Copies | Total Gold | Power Bonus |
|---|
| 7 | starting | | 0 | 3% |
| 8 | 2,000 | 1 | 2,000 | 5% |
| 9 | 4,000 | 2 | 6,000 | 6% |
| 10 | 7,000 | 4 | 13,000 | 7% |
| 11 | 11,000 | 5 | 24,000 | 8% |
| 12 | 16,000 | 6 | 40,000 | 9% |
My deduction on Power Bonus: the game stores 100 = 1%. Reward goals go up to 55,000, and the in-game text says "up to 550%". The value is the card's total at that level.
Rumble Chess
officialRumble Chess gives more Sun per round. Its shop doesn't follow the Ranked table: R1 only shows cost 3. The Rumble Chess page has what has been checked in game.
| Round | Sun |
|---|
| R1 | 15 |
| R2 | 15 |
| R3 | 15 |
| R4 | 20 |
| R5 | 20 |
| R6 | 20 |
| R7 | 25 |
| R8 | 25 |
| R9 | 30 |
| R10 | 35 |
Sources- Game tables, APK 2.0.1021.0: LadderMatch, KingFangHP, KingFangLevelUp, TurnStartGold, CardRefreshDistribution, TurnConfig, TurnCfgBase, MinionLevelUp, FightingCapacityBPReward.
- In-game text (StringTables) for rank names and the Power Bonus effect.