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How the shop works: cost 3, 5 and 8 odds by round

· Updated Sep 23, 2026

If the cost 8 your plan needs is slow to show up, you lose tempo. The odds here come straight from the game's tables.

The basics

confirmedThe shop shows 3 cards at a time.

officialThe Shop automatically refreshes at the start of each round. Refreshing by hand costs 1 Suncoin.

officialDragging a card in the Shop downward freezes it, keeping it unchanged while the Shop refreshes.

Odds of each cost, round by round

officialFrom the game's CardRefreshDistribution table (version 2.0.1021.0). Each shop card is rolled with these odds, which change below 200 trophies.

Your trophy range:
Chance of each shop card being cost 3, 5 or 8, by round
Cost 3Cost 5Cost 8
See the numbers as a table
RoundCost 3Cost 5Cost 8
R170%30%0%
R267%32%1%
R364%34%2%
R461%36%3%
R558%38%4%
R655%40%5%
R754%40%6%
R853%40%7%
R952%40%8%
R1052%40%8%
R1152%40%8%
R1252%40%8%
Chance to see at least one cost 8 among the 3 shop cards
See the numbers as a table
RoundAt least one cost 8
R10%
R23%
R36%
R49%
R512%
R614%
R717%
R820%
R922%
R1022%
R1122%
R1222%
Cost 8 never shows on R1, at any range. From R2 on it can, but rarely: at 200+ trophies it's 1% per card on R2 and 8% from R9 on. Cost 5 is already 30% per card from R1.

officialFewer trophies means slightly more cost 8: up to 10% per card below 100 trophies, versus 8% at 200+.

officialThe community used to say cost 8 only showed up from R5. It can show on R2, at a very low chance.

What about one specific card?

wikiYour deck has 3 cards of each cost. Assuming the 3 come up equally (the game doesn't publish this), the chance of seeing one specific card in the shop at 200+ trophies:

RoundOne cost 3 cardOne cost 5 cardOne cost 8 card
R155%27%0%
R449%32%3%
R745%35%6%
R944%35%8%

wikiHunting one specific cost 8 by refreshing is expensive: on R7 each shop has about 6% to show it. 5 refreshes (5 suncoins) show you 18 cards and the chance only climbs to about 30%.

The way to guarantee cost 8

officialCarrot BrokerCarrot Broker reads: "On purchase: Refreshes the Shop with 1 8-Cost Minions and increases their cost by +2." It's the only released card that puts a cost 8 into the shop.

officialSpudchantSpudchant helps another way: "On purchase: Grants 1 free Shop refreshes."

Bug reported by Khaan: buying Carrot Broker straight onto another copy (merging from the shop) skips On Purchase. Buy it into an empty tile.

In practice

  • wikiBuild the early game on cost 3 and 5: that's what the shop gives early. A deck that needs cost 8 has to hold its HP alone until mid game.
  • wikiSaw a key cost 5 or 8 but short on sun? Freeze it and buy it next round instead of refreshing and hoping.

The deck builder uses these same odds in the Game plan (Shop and rounds tab) and warns you when your deck leans too hard on cost 8.

Sources
  • Game tables CardRefreshDistribution, LadderMatch, LevelConfig and ShopConst, version 2.0.1021.0 (datamine).
  • Official in-game loading tips (LoadingTip table).
  • Official ability text of Carrot Broker.
  • 3-card shop and the Carrot bug: confirmed by Khaan in game.
How the shop works: cost 3, 5 and 8 odds by round