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Feedback we acted on: what changed on the site after your suggestions

Feedback we acted on: what changed on the site after your suggestions

UPDATE OF NOV 5, 2026

Details and source

More feedback has come in since Oct 18 and we read all of it. Below is what is live and what is in progress, without promising what doesn't exist yet.

LIVE NOW

  • The Oct 27 patch numbers on card pages and in news posts: Thornmelon, Rosen Death, Pirate Captain, Pumpkin King and other cards. Older posts got a note at the top saying what changed and where to go.
  • This week's guide (Nov 3 to 10): the Club Points Race with the 3 Bosses and modifiers, and the Extreme Challenge with Temple Ruins. Each event has its own page, with the decks creators used.
  • New translations: 20 news posts and several card texts in 13 languages.
  • Event notices that have ended came down. They are kept, nothing was deleted.

WHAT YOU ASKED FOR

  • "Update to the latest patch" (tier list, Oct 29) and "update the content, new cards and badges" (deck builder, Nov 5). The Oct 27 patch numbers are already on card pages and in news posts. The new cards, the badges and Count Dracula reach the deck builder in the site's next update, and the tier list will be redone every patch, with the date and game version at the top.
  • "Captain tier list" (Nov 5). Noted and in progress, with each Badge's simulator score.
  • "Decks for each club event and adventure on separate pages" (Nov 2). The Club Points Race and the Extreme Challenge already have their own page in the weekly guide. Adventure doesn't yet: we lack material we can check.
  • "Help with the weekly Bosses, with an option using the cards I own" (Oct 28, Oct 18). The weekly guide covers the Bosses, modifiers and decks. To use only your cards, the deck builder already has an "Only with my cards" button; linking it straight to the Boss guide is in progress.
  • A request for an "explorer" mode, like metatft.com and tactics.tools (Oct 27). Thank you, it was one of the ideas that excited us most. We're building a first table with filters by cost, rarity and deck type, sorted by simulator score.
  • "It takes more than 3 minutes to load" (Nov 3). We're sorry. The worst case is when you pick card levels by hand, because the comparison math is redone on the spot. We're measuring and cutting that down, without changing any score.
  • "Pumpkin King's lost HP doesn't seem to count in the simulator" (Oct 24). We're checking with a deck test with and without the lost HP, and the answer goes here once we have the proof.
  • The deck builder is much faster. The heaviest part of the score (the comparison baseline, made from 48 random decks and the meta decks) now comes ready for every trophy range (with the automatic card level). Before, each device redid it on every visit, and on a weaker phone the score could take more than 4 minutes. In tests the score now shows up in a few seconds.
  • Clearer calculation notice. While the builder thinks, the fixed bar at the bottom on phones shows the step (preparing, calculating the score, calculating the plan) and how many seconds have passed.
  • Build around a card. The builder now uses the wiki's synergy library (the pairs of cards that work together). If the best deck already has cards that work with yours, it stays as it is. If your card would be left alone, with no partner at all, the builder switches to a deck made from its partners, even when that deck scores lower: if you ask for a deck around a card, it has to fit that card. For Promotion cards (Peanut Page, Dr. Kraut, Prof. Nozes) those decks score much lower in the tests, from 38 to 49, because the simulation still sees Promotion as weak. We're keeping an eye on that.
  • Optimize my deck. It now respects what works together in your deck: it won't swap a card that has a synergy for a strong one that doesn't fit. It also tests pairs of cards that only work together, which used to be missed because neither was good alone.
  • The feedback pop-up shows up much less: desktop only, once every 14 days.
  • Gift codes: every code on the list had expired, so they moved to the expired list, and the "tell me when there's a new code" button is much bigger.
  • In the card ranking, a Variant now shows its number (I, II, III) instead of just a V.
  • On each card page, the level list shows the final ATK of each level, for example "ATK 22 (+4)", not only the bonus.
  • On the tier list, each deck got a "Test deck" button that opens the tester with the deck already built.
  • The home ticker now thanks you for the 30 pieces of feedback, and the home page has a notice linking here.
Details and source

The Oct 18 answers still stand just below.

We reached 30 pieces of feedback. Thank you to everyone who wrote, whether an idea, a problem or just kind words: every message was read and a good part already became a change on the site. This post gathers what changed (the wiki patch notes) and replies to each message.

One promise before we start: when someone asked for something the wiki already had, that's on us. If it wasn't easy to find, the problem is the screen design, not the person looking, and we'll make it easier to spot. That's how we read every message.

WIKI PATCH NOTES (Oct 18, 2026)

A REPLY TO EACH MESSAGE

  • "Make this pop-up stop appearing so often" (Oct 18, build page). You're completely right, and thank you for telling us. It was only remembered per tab, so opening another tab showed it again. Now it's once every 14 days and only on desktop.
  • "Love the work, this website is badass" (Oct 18, deck builder). Thank you, truly. It keeps us going.
  • Request in Spanish: a video on how to play a deck, and a satisfaction level on generated decks to tell which is meta (Oct 18). The level already exists: every built deck gets a score from 0 to 100, stars and a verdict line in 5 bands next to the number, and the score compares your deck with random decks and the meta ones. If that wasn't clear, our design let you down, and we'll give that verdict more prominence. The video on how to play a deck is noted.
  • "No gift code works" (Oct 18). You were right and it was our fault: the codes had expired and the page still showed them as active. They're in the expired list now, and the button to get notified about new codes is big. When a new code comes out, we'll add it.
  • "I can't tell which Variant goes to which rank" (Oct 17). Thank you, a lone V told you nothing. The badge now shows the Variant's number (I, II, III).
  • "Build decks faster" (Oct 16). Done: see the first item of the patch notes.
  • "Include power gains on the card level up information" (Oct 15). Each card page already listed the bonus per level, but the final result was missing. Now each level shows its ATK next to the bonus.
  • Request in Turkish: a place to try cards on the tier list (Oct 15). The "Test deck" button already existed, but only inside the deck builder, and hiding it was our mistake. Now every tier list deck has a "Test deck" button. To try single cards, build a 9-card deck in the builder and tap "Test deck".
  • "Never loaded after 110 seconds" (Oct 15). We're sorry. That was exactly the speed problem we fixed, and its worst case. If it still happens, tell us through the feedback button which device you use.
  • "Looks pretty good" (Oct 14). Thank you!
  • Request in Thai: more varied decks (Oct 14). "Build around a card" now starts from more different decks, and "Try another composition" already brings alternatives. Variety is one of the next steps.
  • "The site errored" (Oct 13, Indonesian). We couldn't reproduce it. If you can, tell us the device and what you were doing when it failed. Since speed improved, if the error was a freeze, it may have helped.

FEEDBACK FROM DISCORD

  • "The deck builder is kinda sucky, and some of my good cards get ignored, like the Broccoli and Pomblaster combo." Thank you for being honest, and sorry about the experience. The search now uses the synergy library, but that combo isn't in it yet: we'll check it and, if the community confirms it, add it. If you own few cards, use "Only with my cards" so the builder only uses what you have.
  • "Which card to go for next, and whether the rate-up banner is worth it." That is the goal of the "Suggest a card" button, which measures how much the score rises when you swap each card. It doesn't directly answer whether a banner is worth it yet, so we'll make the button more visible and look into a "what if I had this card?" mode.
  • On build around a card and optimize: the comments from the most experienced players were the starting point for the changes above. Thank you.
Details and source

Keep sending feedback through the button on the side of the pages. Everything you write is read, and what we can do, we do.