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Cards: Minion Cards, Variants, and Commander Emblem

Minion Cards (Omnicards) Collecting duplicate copies of a Minion levels it up. Minion Cards (Omnicards) are especially valuable: they can level up any Minion of the same rarity, not just one specific card. Commander HP Earning more Trophies in Ranked matches increases your Commander's HP — with more HP, you can take more damage during matches. Variant cards You need the Base Minion before you can get its Variants. Variants usually have stronger or more distinct abilities — SS Variants are generally more powerful than S ones, but what matters most is how the variant fits your lineup. The Base Minion and its Variants can't be used together in the same deck: you pick one or the other. Variants don't need their own upgrades — they inherit the Base Minion's level, and level up together with it. To get Variant cards, you need Sprout Coins (and a bit of luck) at the Shop's Variant Recruitment. Playing Rumble Chess helps you stack up Sprout Coins for future pulls. Commander Emblem Each deck can hold 1 Emblem and 2 Charms. In general, you get a Commander Emblem whenever you unlock a new Commander, and can equip each Commander's look and Emblem separately. Collecting duplicate Emblems lets you upgrade them. Charms: you unlock a Commander's Charm once that Emblem reaches Level 3, and can strengthen the Charm once the Emblem reaches Level 5. You can only use either the Emblem or the Charm of the same Commander at a time, never both together.