🎲 How the shop works: cost 3, 5 and 8 odds by round
Updated 23 thg 9, 2026
The shop decides your game: if the cost 8 your plan needs takes too long to show up, you lose tempo. Here are the real odds, read from the game's own tables, and what to do with them.
The basics
confirmedThe shop shows 3 cards at a time.
officialThe Shop automatically refreshes at the start of each round. Refreshing by hand costs 1 Suncoin.
officialDragging a card in the Shop downward freezes it, keeping it unchanged while the Shop refreshes.
Odds of each cost, round by round
officialNumbers from the game's CardRefreshDistribution table (version 1.0.1015.0). Each shop card is rolled with these odds. Pick your trophy range: the table changes below 200.
See the numbers as a table
| Round | Cost 3 | Cost 5 | Cost 8 |
|---|---|---|---|
| R1 | 70% | 30% | 0% |
| R2 | 67% | 32% | 1% |
| R3 | 64% | 34% | 2% |
| R4 | 61% | 36% | 3% |
| R5 | 58% | 38% | 4% |
| R6 | 55% | 40% | 5% |
| R7 | 54% | 40% | 6% |
| R8 | 53% | 40% | 7% |
| R9 | 52% | 40% | 8% |
| R10 | 52% | 40% | 8% |
| R11 | 52% | 40% | 8% |
| R12 | 52% | 40% | 8% |
See the numbers as a table
| Round | At least one cost 8 |
|---|---|
| R1 | 0% |
| R2 | 3% |
| R3 | 6% |
| R4 | 9% |
| R5 | 12% |
| R6 | 14% |
| R7 | 17% |
| R8 | 20% |
| R9 | 22% |
| R10 | 22% |
| R11 | 22% |
| R12 | 22% |
officialFun fact: players with fewer trophies see slightly more cost 8 (up to 10% per card below 100 trophies, versus 8% at 200+).
officialThis corrects something that circulated in the community, that cost 8 only showed up from R5. It can show on R2, just with a very low chance.
What about one specific card?
inferenceYour deck has 3 cards of each cost. Assuming the 3 come up equally (the game doesn't publish this), the chance of seeing one specific card in the shop looks like this, at 200+ trophies:
| Round | One cost 3 card | One cost 5 card | One cost 8 card |
|---|---|---|---|
| R1 | 55% | 27% | 0% |
| R4 | 49% | 32% | 3% |
| R7 | 45% | 35% | 6% |
| R9 | 44% | 35% | 8% |
inferenceHunting one specific cost 8 by refreshing is expensive. On R7 each shop has about 6% to show it; refreshing 5 times (5 suncoins) you see 18 cards and the chance only climbs to about 30%.
The way to guarantee cost 8
officialCarrot Broker reads: "On purchase: Refreshes the Shop with 1 8-Cost Minions and increases their cost by +2." Among released cards, it's the only one that puts a cost 8 into the shop.
officialSpudchant helps another way: "On purchase: Grants 1 free Shop refreshes."
In practice
inferenceBuild the early plan on cost 3 and 5: that's what the shop gives you early. If your deck needs cost 8 to work, it has to hold its HP on its own until mid game.
inferenceSaw an important cost 5 or 8 and lack the sun? Freeze it and buy it next round, instead of refreshing and hoping it comes back.
The deck builder uses these same odds in the Game plan (Shop and rounds tab) and warns you when your deck leans too hard on cost 8.
- Game tables CardRefreshDistribution, LadderMatch, LevelConfig and ShopConst, version 1.0.1015.0 (datamine).
- Official in-game loading tips (LoadingTip table).
- Official ability text of Carrot Broker.
- 3-card shop and the Carrot bug: confirmed by Khaan in game.